![]() ![]() ![]() THE BOTTOM LINE HOWEVER is that this game does remarkable, and if Zoink games reads this, know that 'Lost in Random' is now one of the few games i respect for it's aesthetics and gameplay, and all of you reading this, do grab the game when you have the chance, EA launcher or not, it is worth every second as you immerse yourself in the story and world of Random.Buy Lost in Random™ once and get both the PS4™ and the PS5™ version. While i do wish for more, there could only be a hope for a chance at a sequel, perhaps something that pushes the theme of 'Random' more, such as games of chance like roulette theme shields, slot machine gunner turrets, Horse track lance men. It successfully immerse you with it's narrative, and unique play style. Lost in Random is a delight of fantasy, dark Gothic themes, and world building. Which is why i will be doing as i do with every review, the pro's and con's of this games structure.ġ: The graphics are beautifully nostalgic to older titles, such as alice madness returns, psychonauts, even games by insomniac games.Ģ: Lovely character designs that feels like a world tim burton would be proud of.ģ: The gameplay is based on how you structure your ability deck, enemies varying and forcing you to construct a balance that caters to all situations, a lovely style of gameplay.Ĥ: Rational and real life lessons portrayed through a world where all is supposed to be set at the roll of a dice, but sometimes you need to make your own luck and stand up for your own beliefs.ġ: lacking in diverse vocal cast, though understandable in many respects it can create a feeling of monotone interactions.Ģ: Most hazard abilities are variably useless and only serve for an achievement when you collect them all, does very little for the combat unless you take the time to map out the fighting area.ģ: not as many boss battles as i would have prefered, and characters who would have been primed for a possible boss battle character are overlooked and only used to drive the story forward, which is a slight waste of potential. While saying that however i do see some places where it could have been improved. ![]() captures the essence of the old, traditional gameplay of puzzle solving for secrets, and enemy dictating the pace of the battle. In playing this, i have come to the conclusion that this game. ![]()
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